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IUI
2005
ACM
15 years 11 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
PLDI
2010
ACM
15 years 9 months ago
Parameterized Verification of Transactional Memories
We describe an automatic verification method to check whether transactional memories ensure strict serializability--a key property assumed of the transactional interface. Our main...
Michael Emmi, Rupak Majumdar, Roman Manevich
FDL
2006
IEEE
15 years 9 months ago
Verification-Oriented Behavioral Modeling of Non-Linear Analog
In this work, an approach to the `verification-oriented' modeling of the analog parts' behavior of mixed-signal circuits is presented. Starting from a continuous-time, c...
Martin Freibothe, Jens Doege, Torsten Coym, Stefan...
FLAIRS
2003
15 years 7 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall