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WSCG
2003
130views more  WSCG 2003»
15 years 8 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
CGF
1999
123views more  CGF 1999»
15 years 6 months ago
Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models
Researchers in non-photorealistic rendering have investigated the display of three-dimensional worlds using various display models. In particular, recent work has focused on the m...
Mario Costa Sousa, John W. Buchanan
CRV
2008
IEEE
183views Robotics» more  CRV 2008»
16 years 1 months ago
Robust Real-Time Bi-Layer Video Segmentation Using Infrared Video
In this paper, we propose a novel method for the automatic segmentation of a foreground layer from a natural scene in real time by fusing infrared, color and edge information. Thi...
Qiong Wu, Pierre Boulanger, Walter F. Bischof
WSC
2004
15 years 8 months ago
Practical 3D Animation of Multiply Articulated Construction Equipment
This paper presents research that led to the design and implementation of practical 3D animation methods to visualize multiply-articulated construction equipment in 3D animations ...
Vineet R. Kamat, Julio C. Martínez
ICML
2007
IEEE
16 years 7 months ago
Beamforming using the relevance vector machine
Beamformers are spatial filters that pass source signals in particular focused locations while suppressing interference from elsewhere. The widely-used minimum variance adaptive b...
David P. Wipf, Srikantan S. Nagarajan