Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Researchers in non-photorealistic rendering have investigated the display of three-dimensional worlds using various display models. In particular, recent work has focused on the m...
In this paper, we propose a novel method for the automatic segmentation of a foreground layer from a natural scene in real time by fusing infrared, color and edge information. Thi...
This paper presents research that led to the design and implementation of practical 3D animation methods to visualize multiply-articulated construction equipment in 3D animations ...
Beamformers are spatial filters that pass source signals in particular focused locations while suppressing interference from elsewhere. The widely-used minimum variance adaptive b...