Abstract. For a Reactive Virtual Trainer(RVT), subtle timing and lifelikeness of motion is of primary importance. To allow for reactivity, movement adaptation, like a change of tem...
Conventional performance evaluation mechanisms focus on dedicated distributed systems. Grid computing infrastructure, on another hand, is a shared collaborative environment constr...
Many disciplines of multimedia and communication go towards ubiquitous computing and hands free- or no-touch interaction with computers. Application domains in this direction invol...
In this work, we present the results of a comparative user study evaluating multimodal user interactions with regard to two different operation scenarios: a desktop Virtual-Reality...
Frank Althoff, Gregor McGlaun, Manfred K. Lang, Ge...
This paper presents a computer vision stereo based interface to navigate inside a 3-D Internet city, using body gestures. A wide-baseline stereo pair of cameras is used to obtain ...
Flavia Sparacino, Christopher Richard Wren, Ali Az...