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UIST
2000
ACM
15 years 10 months ago
System lag tests for augmented and virtual environments
We describe a simple technique for accurately calibrating the temporal lag in augmented and virtual environments within the Enhanced Virtual Hand Lab (EVHL), a collection of hardw...
Colin Swindells, John Dill, Kellogg S. Booth
VR
2000
IEEE
163views Virtual Reality» more  VR 2000»
15 years 10 months ago
Visuo-Haptic Display Using Head-mounted Projector
This paper proposes a novel ‘Visuo-Haptic Display’ using a Head-Mounted Projector (HMP) with X’tal Vision optics. Our goal is to develop the device which enables an observer...
Masahiko Inami, Naoki Kawakami, Dairoku Sekiguchi,...
153
Voted
CHI
2005
ACM
16 years 6 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
MIG
2009
Springer
16 years 19 days ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
INTERACT
2003
15 years 7 months ago
Collaboration Meets Fitts' Law: Passing Virtual Objects with and without Haptic Force Feedback
: Handing over objects is a common event during collaboration in face-to-face interaction. We investigate how such an event can be supported when the interaction takes place in vir...
Eva-Lotta Sallnäs, Shumin Zhai