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NETGAMES
2005
ACM
16 years 4 days ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
CVPR
2007
IEEE
16 years 8 months ago
Evaluation of Cost Functions for Stereo Matching
Stereo correspondence methods rely on matching costs for computing the similarity of image locations. In this paper we evaluate the insensitivity of different matching costs with ...
Daniel Scharstein, Heiko Hirschmüller
NDSS
2005
IEEE
16 years 4 days ago
Improved Proxy Re-Encryption Schemes with Applications to Secure Distributed Storage
In 1998, Blaze, Bleumer, and Strauss proposed an application called atomic proxy re-encryption, in which a semi-trusted proxy converts a ciphertext for Alice into a ciphertext for...
Giuseppe Ateniese, Kevin Fu, Matthew Green, Susan ...
ICWE
2003
Springer
15 years 11 months ago
Adaptive Interaction Multi-agent Systems in E-learning/E-teaching on the Web
In this paper we propose to include two up-to-date separate concepts, namely social computing and usability metrics, in intelligent interaction agents to enhance a user-centred, ad...
Antonio Fernández-Caballero, Víctor ...
SIGMETRICS
2012
ACM
248views Hardware» more  SIGMETRICS 2012»
13 years 9 months ago
Pricing cloud bandwidth reservations under demand uncertainty
In a public cloud, bandwidth is traditionally priced in a pay-asyou-go model. Reflecting the recent trend of augmenting cloud computing with bandwidth guarantees, we consider a n...
Di Niu, Chen Feng, Baochun Li