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» HEP@Home - A distributed computing system based on BOINC
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2004
IEEE
15 years 10 months ago
Predicting memory-access cost based on data-access patterns
Improving memory performance at software level is more effective in reducing the rapidly expanding gap between processor and memory performance. Loop transformations (e.g. loop un...
Surendra Byna, Xian-He Sun, William Gropp, Rajeev ...
CCGRID
2008
IEEE
15 years 8 months ago
Performance Optimization for Multi-agent Based Simulation in Grid Environments
Multi-agent based simulation (MABS) is a discrete event simulation technique used to study complex systems with entities having social and autonomous behavior. MABS applications a...
Dawit Mengistu, Peter Tröger
ECIR
2009
Springer
16 years 3 months ago
Revisiting N-Gram Based Models for Retrieval in Degraded Large Collections
The traditional retrieval models based on term matching are not effective in collections of degraded documents (output of OCR or ASR systems for instance). This paper presents a n...
Javier Parapar, Ana Freire, Alvaro Barreiro
ISPAN
2009
IEEE
16 years 1 months ago
Vector Bank Based Multimedia Codec System-on-a-Chip (SoC) Design
—In this paper, we present a design architecture of implementing a ”Vector Bank” into video encoder system, namely, an H.264 encoder, in order to detect and analyze the movin...
Ruei-Xi Chen, Wei Zhao, Jeffrey Fan, Asad Davari
ICDCSW
2005
IEEE
16 years 4 days ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...