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ATAL
2005
Springer
16 years 1 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ICDAR
2003
IEEE
15 years 11 months ago
A Low-Cost Parallel K-Means VQ Algorithm Using Cluster Computing
In this paper we propose a parallel approach for the Kmeans Vector Quantization (VQ) algorithm used in a twostage Hidden Markov Model (HMM)-based system for recognizing handwritte...
Alceu de Souza Britto Jr., Paulo Sergio Lopes de S...
WWW
2004
ACM
16 years 7 months ago
Small world peer networks in distributed web search
In ongoing research, a collaborative peer network application is being proposed to address the scalability limitations of centralized search engines. Here we introduce a local ada...
Ruj Akavipat, Le-Shin Wu, Filippo Menczer
ICDE
1999
IEEE
113views Database» more  ICDE 1999»
16 years 7 months ago
Parallel Algorithms for Computing Temporal Aggregates
The ability to model the temporal dimension is essential to many applications. Furthermore, the rate of increase in database size and response time requirements has outpaced advan...
Jose Alvin G. Gendrano, Bruce C. Huang, Jim M. Rod...
SETN
2004
Springer
15 years 12 months ago
Computationally Intelligent Methods for Mining 3D Medical Images
We present novel intelligent tools for mining 3D medical images. We focus on detecting discriminative Regions of Interest (ROIs) and mining associations between their spatial distr...
Despina Kontos, Vasileios Megalooikonomou, Fillia ...