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DIMEA
2008
168views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
ESANN
2004
15 years 7 months ago
Non-Euclidean norms and data normalisation
Kevin Doherty, Rod Adams, Neil Davey
TREC
1997
15 years 7 months ago
Overview of TREC-6 Very Large Collection Track
The emergence of real world applications for text collections orders of magnitude larger
David Hawking, Paul B. Thistlewaite
CORR
2008
Springer
80views Education» more  CORR 2008»
15 years 6 months ago
Multi-Layer Perceptrons and Symbolic Data
In some real world situations, linear models are not sufficient to represent accurately complex relations between input variables and output variables of a studied system. Multila...
Fabrice Rossi, Brieuc Conan-Guez
CHI
2009
ACM
15 years 11 months ago
StoryBank: mobile digital storytelling in a development context
Mobile imaging and digital storytelling currently support a growing practice of multimedia communication in the West. In this paper we describe a project which explores their bene...
David M. Frohlich, Dorothy Rachovides, Kiriaki Rig...