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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 11 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
PLDI
2003
ACM
15 years 11 months ago
CCured in the real world
CCured is a program transformation system that adds memory safety guarantees to C programs by verifying statically that memory errors cannot occur and by inserting run-time checks...
Jeremy Condit, Matthew Harren, Scott McPeak, Georg...
DIGITALCITIES
2003
Springer
15 years 11 months ago
Virtual Cities for Real-World Crisis Management
In this paper, we present the evacuation simulation system that is the combination of a virtual city and a crisis management simulation. The system allows users to become virtual e...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida
IFIP
2003
Springer
15 years 11 months ago
Embedding MANETs in the Real World
Christian F. Tschudin, Henrik Lundgren, Erik Nords...