In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
With its 10th biannual anniversary conference, Participatory Design (PD) is leaving its teens and must now be considered ready to join the adult world. In this article we encourag...
The recent digital revolution has facilitated communication, data portability and on-the-fly manipulation. Unfortunately, this has brought along some critical security vulnerabili...
Abbas Cheddad, Joan Condell, Kevin Curran, Paul Mc...
Model driven development suggests to make models the main artifact in software development. To get executable models in most cases code generation to a "traditional" prog...
Manuel Bork, Leif Geiger, Christian Schneider, Alb...
This work addresses the problem of software fault diagnosis in complex safety critical software systems. The transient manifestations of software faults represent a challenging is...