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IEEEMM
2006
97views more  IEEEMM 2006»
15 years 6 months ago
Ubiquitous Experience Media
A ubiquitous computing environment will become a solid social infrastructure for recording human experiences in the real world and facilitating human activities. The captured acti...
Kenji Mase, Yasuyuki Sumi, Tomoji Toriyama, Megumu...
CLEIEJ
2007
86views more  CLEIEJ 2007»
15 years 6 months ago
Requirements Game: Teaching Software Project Management
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
Carlos Mario Zapata Jaramillo, Gabriel Awad-Aubad
ISI
2008
Springer
15 years 6 months ago
Visual Analytics for Supporting Entity Relationship Discovery on Text Data
To conduct content analysis over text data, one may look out for important named objects and entities that refer to real world instances, synthesizing them into knowledge relevant ...
Hanbo Dai, Ee-Peng Lim, Hady Wirawan Lauw, HweeHwa...
174
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IJON
2006
111views more  IJON 2006»
15 years 6 months ago
Applications of multi-objective structure optimization
We present an application of multi-objective evolutionary optimization of feed-forward neural networks (NN) to two real world problems, car and face classification. The possibly co...
Alexander Gepperth, Stefan Roth
182
Voted
ISCI
2006
96views more  ISCI 2006»
15 years 6 months ago
A comparison of classification accuracy of four genetic programming-evolved intelligent structures
We investigate the effectiveness of GP-generated intelligent structures in classification tasks. Specifically, we present and use four context-free grammars to describe (1) decisi...
Athanasios Tsakonas