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BMVC
2002
15 years 9 months ago
Blending Images for Texturing 3D Models
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Adam Baumberg
ISUVR
2007
15 years 8 months ago
Light Source Estimation for Realistic Shadow using Segmented HDR Images
— To achieve seamless integration of the real scene with virtual objects, we need to obtain accurate illumination condition of the real scene. Using HDRI (High Dynamic Range Imag...
JaeDoug Yoo, Kwanheng Lee
SIMVIS
2007
15 years 8 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
ISSRE
2010
IEEE
15 years 5 months ago
Calibrating Probabilistic GUI Testing Models Based on Experiments and Survival Analysis
—Models abstract reality. Although abstract, such models can capture the essence of real world phenomena as long as they are sufficiently accurate. The development of new techni...
Cristiano Bertolini, Alexandre Mota, Eduardo Aranh...
ICDE
2007
IEEE
157views Database» more  ICDE 2007»
16 years 7 months ago
Object Distinction: Distinguishing Objects with Identical Names
Different people or objects may share identical names in the real world, which causes confusion in many applications. It is a nontrivial task to distinguish those objects, especia...
Xiaoxin Yin, Jiawei Han, Philip S. Yu