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CHI
2006
ACM
16 years 6 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
CHI
2006
ACM
16 years 6 months ago
"Alone together?": exploring the social dynamics of massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CHI
2010
ACM
16 years 1 months ago
Visual vs. compact: a comparison of privacy policy interfaces
In this paper, we compare the impact of two different privacy policy representations – AudienceView and Expandable Grids – on users modifying privacy policies for a social net...
Heather Richter Lipford, Jason Watson, Michael Whi...
PERVASIVE
2007
Springer
16 years 16 days ago
Ambient Information Systems: Evaluation in Two Paradigms
We take two paradigms for information systems development, functionalism and social relativism, and apply their assumptions to the evaluation of ambient information systems. Ambie...
Zachary Pousman, John T. Stasko
CSCW
2006
ACM
16 years 12 days ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...