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SIGGRAPH
1999
ACM
15 years 10 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
SIGGRAPH
1999
ACM
15 years 10 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
DLOG
1996
15 years 7 months ago
Can Description Logics Be Used in Real-Life Knowledge-Based Systems?
In 1995, I nished my Ph.D. project which was focused on the selection of adequate Knowledge-Representation Systems (KRSs) for research applications. When I started working at the ...
Piet-Hein Speel
CEC
2005
IEEE
16 years 4 hour ago
An ant algorithm hyperheuristic for the project presentation scheduling problem
Abstract- Ant algorithms have generated significant research interest within the search/optimisation community in recent years. Hyperheuristic research is concerned with the devel...
Edmund K. Burke, Graham Kendall, Dario Landa Silva...
ESA
2005
Springer
155views Algorithms» more  ESA 2005»
15 years 12 months ago
Highway Hierarchies Hasten Exact Shortest Path Queries
We present a new speedup technique for route planning that exploits the hierarchy inherent in real world road networks. Our algorithm preprocesses the eight digit number of nodes n...
Peter Sanders, Dominik Schultes