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SMI
2006
IEEE
16 years 5 days ago
Semi-Interactive Morphogenesis
This paper presents a method to simulate growth phenomena, and its application to the modeling of complex organic shapes (e.g., plants organs) and folded surfaces. Our main contri...
Jean Combaz, Fabrice Neyret
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
16 years 1 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
ATAL
2009
Springer
16 years 23 days ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 4 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
WWW
2005
ACM
15 years 11 months ago
Shared lexicon for distributed annotations on the Web
The interoperability among distributed and autonomous systems is the ultimate challenge facing the semantic web. Heterogeneity of data representation is the main source of problem...
Paolo Avesani, Marco Cova