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ICDCS
2012
IEEE
13 years 9 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
KCAP
2003
ACM
15 years 12 months ago
Building large knowledge bases by mass collaboration
Acquiring knowledge has long been the major bottleneck preventing the rapid spread of AI systems. Manual approaches are slow and costly. Machine-learning approaches have limitatio...
Matthew Richardson, Pedro Domingos
BMCBI
2007
175views more  BMCBI 2007»
15 years 6 months ago
Apollo2Go: a web service adapter for the Apollo genome viewer to enable distributed genome annotation
Background: Apollo, a genome annotation viewer and editor, has become a widely used genome annotation and visualization tool for distributed genome annotation projects. When using...
Kathrin Klee, Rebecca Ernst, Manuel Spannagl, Klau...
HPCC
2007
Springer
16 years 25 days ago
Maximum-Objective-Trust Clustering Solution and Analysis in Mobile Ad Hoc Networks
In mobile-AdHoc networks (MANETs), many applications need the support of layer-structure. Clustering solution is the most widely used layerstructure and the choosing of clusterhead...
Qiang Zhang, Guangming Hu, Zhenghu Gong
IPSN
2010
Springer
15 years 8 months ago
Adaptive IEEE 802.15.4 protocol for energy efficient, reliable and timely communications
The IEEE 802.15.4 standard for wireless sensor networks can support energy efficient, reliable, and timely packet transmission by tuning the medium access control parameters macMi...
Pan Gun Park, Carlo Fischione, Karl Henrik Johanss...