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DIGRA
2005
Springer
16 years 5 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
ISNN
2005
Springer
16 years 4 days ago
Application of Multi-weighted Neuron for Iris Recognition
Abstract. In this paper, from the cognition science point of view, we constructed a neuron of multi-weighted neural network, and proposed a new method for iris recognition based on...
Wenming Cao, Jianhui Hu, Gang Xiao, Shoujue Wang
IWANN
2005
Springer
16 years 4 days ago
A Competitive-Based Method for Determining the Number of Groups: A Clinical Application
A proper gait assessment in patients with knee or hip injuries strongly determines the diagnosis and consequently the evolution of the pathology, the quality of life of implanted p...
Antonio Sánchez, Francisco J. Vico, Santiag...
GECCO
2004
Springer
100views Optimization» more  GECCO 2004»
16 years 19 hour ago
Transfer of Neuroevolved Controllers in Unstable Domains
In recent years, the evolution of artificial neural networks or neuroevolution has brought promising results in solving difficult reinforcement learning problems. But, like standa...
Faustino J. Gomez, Risto Miikkulainen
GRID
2004
Springer
16 years 18 hour ago
Dynamic Service Evolution for Open Languages in the Grid and Service Oriented Architecture
Dynamic behavior is inherent in virtual organizations. Semantics has to be processed to manage dynamism and other properties like state, life cycle, faults, and others. In our pap...
Thomas Weishäupl, Erich Schikuta