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WINE
2007
Springer
166views Economy» more  WINE 2007»
16 years 1 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...
ICAI
2007
15 years 8 months ago
Dynamic Programming Algorithm for Training Functional Networks
Abstract— The paper proposes a dynamic programming algorithm for training of functional networks. The algorithm considers each node as a state. The problem is formulated as find...
Emad A. El-Sebakhy, Salahadin Mohammed, Moustafa E...
GECCO
2008
Springer
139views Optimization» more  GECCO 2008»
15 years 8 months ago
Coordinate change operators for genetic algorithms
This paper studies the issue of space coordinate change in genetic algorithms, based on two methods: convex quadratic approximations, and principal component analysis. In both met...
Elizabeth F. Wanner, Eduardo G. Carrano, Ricardo H...
DCG
2008
86views more  DCG 2008»
15 years 7 months ago
Efficient Algorithms for Maximum Regression Depth
We investigate algorithmic questions that arise in the statistical problem of computing lines or hyperplanes of maximum regression depth among a set of n points. We work primarily...
Marc J. van Kreveld, Joseph S. B. Mitchell, Peter ...
JMLR
2010
118views more  JMLR 2010»
15 years 2 months ago
Exploiting Within-Clique Factorizations in Junction-Tree Algorithms
It is probably fair to say that exact inference in graphical models is considered a solved problem, at least regarding its computational complexity: it is exponential in the treew...
Julian John McAuley, Tibério S. Caetano