Online Social Networks (OSNs) are more and more popular recently; people may through them interact with each other for the purpose of social intercourse. The client/server OSN arch...
This paper considers the design of efficient quantizers for a robust distributed source coding system. The information is encoded at independent terminals and transmitted across se...
We present a generalized subgraph preconditioning (GSP) technique to solve large-scale bundle adjustment problems efficiently. In contrast with previous work which uses either di...
—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
We present deterministic sub-linear space algorithms for a number of problems over update data streams, including, estimating frequencies of items and ranges, finding approximate ...