Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Recently, we have presented a new practical method for upward crossing minimization [4], which clearly outperformed existing approaches for drawing hierarchical graphs in that resp...
Markus Chimani, Carsten Gutwenger, Petra Mutzel, H...
We introduce a novel video stylisation framework based on decomposing the video volume into 3D Voronoi cells. Colour samples are taken for each cell in a video, leading to an effi...
We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information ...
: This paper introduces an efficient hierarchical algorithm capable of simulating light transfer for complex scenes containing non-diffuse surfaces. The algorithmstemsfroma newfor...