Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
We introduce the notion of combinatorial vote, where a group of agents (or voters) is supposed to express preferences and come to a common decision concerning a set of non-independ...
Averaging, filtering and interpolation of 3-D object orientation data is important in both computer vision and computer graphics, for instance to smooth estimates of object orien...
Anders Brun, Carl-Fredrik Westin, Steven Haker, Ha...
We present a method to represent unstructured scalar fields at multiple levels of detail. Using a parallelizable classification algorithm to build a cluster hierarchy, we generate...
In this paper, we propose a bitmap approach for efficient subspace skyline computation in a distributed setting. Our approach computes extended skylines which have been shown to i...