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IE
2007
15 years 7 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
MM
2010
ACM
211views Multimedia» more  MM 2010»
15 years 6 months ago
Artistic paper-cut of human portraits
This paper presents a method to render artistic paper-cut of human portraits. Rendering paper-cut images from photographs can be considered as an inhomogeneous image binarization ...
Meng Meng, Mingtian Zhao, Song Chun Zhu
CGF
2010
153views more  CGF 2010»
15 years 6 months ago
Localized Delaunay Refinement for Sampling and Meshing
The technique of Delaunay refinement has been recognized as a versatile tool to generate Delaunay meshes of a variety of geometries. Despite its usefulness, it suffers from one la...
Tamal K. Dey, Joshua A. Levine, A. Slatton
CGF
2010
120views more  CGF 2010»
15 years 6 months ago
Polygonal mesh watermarking using Laplacian coordinates
We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x,y...
Ying Yang, Ioannis P. Ivrissimtzis
CGF
2010
112views more  CGF 2010»
15 years 6 months ago
Winding Roads: Routing edges into bundles
Visualizing graphs containing many nodes and edges efficiently is quite challenging. Drawings of such graphs generally suffer from visual clutter induced by the large amount of ed...
A. Lambert, Romain Bourqui, David Auber