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ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
15 years 10 months ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta
206
Voted
VISSYM
2004
15 years 7 months ago
Interactively Visualizing Procedurally Encoded Scalar Fields
Figure 1: RBF reconstruction of unstructured CFD data. (a) Volume rendering of 1,943,383 tetrahedral shock data set using 2,932 RBF functions. (b) Volume rendering of a 156,642 te...
Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu H...
188
Voted
CGF
2007
112views more  CGF 2007»
15 years 6 months ago
Shape-aware Volume Illustration
We introduce a novel volume illustration technique for regularly sampled volume datasets. The fundamental difference between previous volume illustration algorithms and ours is th...
Wei Chen, Aidong Lu, David S. Ebert
AI
2002
Springer
15 years 6 months ago
The size distribution for Markov equivalence classes of acyclic digraph models
Bayesian networks, equivalently graphical Markov models determined by acyclic digraphs or ADGs (also called directed acyclic graphs or dags), have proved to be both effective and ...
Steven B. Gillispie, Michael D. Perlman
TOG
2002
212views more  TOG 2002»
15 years 5 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...