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3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
15 years 10 months ago
Pyramid Coordinates for Morphing and Deformation
Many model editing operations, such as morphing, blending, and shape deformation, require the ability to interactively transform the surface of a model in response to some control...
Alla Sheffer, Vladislav Kraevoy
CGF
1999
126views more  CGF 1999»
15 years 5 months ago
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter...
CN
1999
156views more  CN 1999»
15 years 5 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
ATAL
2007
Springer
16 years 11 days ago
A Normative Multi-Agent Systems Approach to the Use of Conviviality for Digital Cities
Conviviality is a mechanism to reinforce social cohesion and a tool to reduce mis-coordination between individuals, groups and institutions in web communities, for example in digit...
Patrice Caire
CSCLP
2005
Springer
15 years 11 months ago
A Hybrid Benders' Decomposition Method for Solving Stochastic Constraint Programs with Linear Recourse
Abstract. We adopt Benders’ decomposition algorithm to solve scenariobased Stochastic Constraint Programs (SCPs) with linear recourse. Rather than attempting to solve SCPs via a ...
Armagan Tarim, Ian Miguel