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PCM
2009
Springer
153views Multimedia» more  PCM 2009»
16 years 25 days ago
Universal Capture through Stereographic Multi-perspective Recording and Scene Reconstruction
This paper describes a prototype for an installation which combines stereographic video and real-time 3D computer graphic to demonstrate a novel method of documenting dance and oth...
Volker Kuchelmeister
3DIM
2007
IEEE
16 years 19 days ago
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sheldon Andrews, Jochen Lang
GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
16 years 10 days ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck
HAPTICS
2005
IEEE
15 years 12 months ago
Haptic Glyphs (Hlyphs) -- Structured Haptic Objects for Haptic Visualization
Haptic devices can be used to visualize information. As well as representing tangible surfaces and forces to enhance virtual training simulators for instance, haptic devices have ...
Jonathan C. Roberts, Keith M. Franklin
SEW
2005
IEEE
15 years 12 months ago
Using Visualization to Understand Dependability: A Tool Support for Requirements Analysis
Dealing with dependability requirements is a complex task for stakeholders and analysts as many different aspects of a system must be taken into account at the same time: services...
Paolo Donzelli, Daniel Hirschbach, Victor R. Basil...