The measurement of accurate material properties is an important step towards photorealistic rendering. Many real-world objects are composed of a number of materials that often show...
Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, ...
In this paper we describe a trellis representation of variable length coded data which is capable of being used for bit-level or symbol-level maximum a posteriori (MAP) decoding o...
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
This paper shows how a multimedia multi-framed simulation generator was developed. A technique of recording a sequence of steps and playing them back as an animation overcomes the...
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...