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DIGRA
2005
Springer
15 years 12 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
COMPGEOM
2010
ACM
15 years 11 months ago
3D Euler spirals for 3D curve completion
Shape completion is an intriguing problem in geometry processing with applications in CAD and graphics. This paper defines a new type of 3D curves, which can be utilized for curv...
Gur Harary, Ayellet Tal
PG
2002
IEEE
15 years 11 months ago
Robust Acquisition of 3D Informations from Short Image Sequences
This paper addresses the problem of 3D reconstruction from a set of viewpoints on a short baseline. Its main contribution is the development of a robust algorithm which can extrac...
Sylvain Paris, François X. Sillion
SIGGRAPH
2010
ACM
15 years 11 months ago
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...
IWVF
2001
Springer
15 years 10 months ago
A Skeletal Measure of 2D Shape Similarity
This paper presents a geometric measure that can be used to gauge the similarity of 2D shapes by comparing their skeletons. The measure is defined to be the rate of change of bou...
Andrea Torsello, Edwin R. Hancock