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» Graphical and Computational Representation of Groups
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TIDSE
2004
Springer
15 years 12 months ago
Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR
Any movie production needs a whole group of contributing authors and creative artists from various fields. The same should obviously be true for the making of a compelling VR scena...
Richard Wages, Benno Grützmacher, Stefan Conr...
ICCV
2007
IEEE
16 years 8 months ago
Classification of Weakly-Labeled Data with Partial Equivalence Relations
In many vision problems, instead of having fully labeled training data, it is easier to obtain the input in small groups, where the data in each group is constrained to be from th...
Sanjiv Kumar, Henry A. Rowley
CHI
2009
ACM
16 years 7 months ago
Understanding how and why open source contributors use diagrams in the development of Ubuntu
Some of the most interesting differences between Open Source Software (OSS) development and commercial colocated software development lie in the communication and collaboration pr...
Koji Yatani, Eunyoung Chung, Carlos Jensen, Khai N...
CHINZ
2005
ACM
15 years 8 months ago
The territory is the map: designing navigational aids
It has been shown that people encounter difficulties in using representations and devices designed to assist navigating unfamiliar terrain. Literature review and self-reported vis...
Nicola J. Bidwell, Christopher Lueg, Jeff Axup
ATAL
2009
Springer
16 years 1 months ago
Hedonic coalition nets
In hedonic games, players have the opportunity to form coalitions, and have preferences over the coalitions they might join. Such games can be used to model a variety of settings ...
Edith Elkind, Michael Wooldridge