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CGF
2007
126views more  CGF 2007»
15 years 6 months ago
A Bidirectional Light Field - Hologram Transform
In this paper, we propose a novel framework to represent visual information. Extending the notion of conventional image-based rendering, our framework makes joint use of both ligh...
Remo Ziegler, Simon Bucheli, Lukas Ahrenberg, Marc...
PG
2003
IEEE
15 years 11 months ago
Interactive Visualization of Complex Real-World Light Sources
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a...
Xavier Granier, Michael Goesele, Wolfgang Heidrich...
GD
2003
Springer
15 years 11 months ago
Intersection-Free Morphing of Planar Graphs
Given two different drawings of a planar graph we consider the problem of morphing one drawing into the other. We designed and implemented an algorithm for intersection-free morph...
Cesim Erten, Stephen G. Kobourov, Chandan Pitta
GD
2003
Springer
15 years 11 months ago
HexGraph: Applying Graph Drawing Algorithms to the Game of Hex
Hex is a classic board game for two players. There exists an intuitive mapping of the state of a hex game onto a graph. The motivation of the work presented in this paper was to cr...
Colin Murray, Carsten Friedrich, Peter Eades
ITS
2010
Springer
130views Multimedia» more  ITS 2010»
15 years 11 months ago
Coordinate Geometry Learning Environment with Game-Like Properties
Mily’s World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical represen...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan