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CGI
1999
IEEE
15 years 11 months ago
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective, and complete representation of the objects in ques...
Thomas Strothotte, Maic Masuch, Tobias Isenberg
SIGGRAPH
1998
ACM
15 years 10 months ago
Layered Depth Images
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
GD
1997
Springer
15 years 10 months ago
Area Requirements for Drawing Hierarchically Planar Graphs
d Abstract) In this paper, we investigate area requirements for drawing s-t hierarchically planar graphs by straight-lines. Two drawing standards will be discussed: 1) each vertex ...
Xuemin Lin, Peter Eades
SIGGRAPH
1992
ACM
15 years 10 months ago
Variational surface modeling
We present a new approachto interactive modeling of freeform surfaces. Instead of a fixed mesh of control points, the model presented to the user is that of an infinitely malleabl...
William Welch, Andrew P. Witkin
CGF
2008
156views more  CGF 2008»
15 years 6 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...