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RT
2000
Springer
15 years 10 months ago
Density Control for Photon Maps
The photon map method allows efficient computation of global illumination in general scenes. Individual photon hits, generated using Monte Carlo particle tracing, are stored in the...
Frank Suykens, Yves D. Willems
SGP
2007
15 years 9 months ago
Multilevel streaming for out-of-core surface reconstruction
Reconstruction of surfaces from huge collections of scanned points often requires out-of-core techniques, and most such techniques involve local computations that are not resilien...
Matthew Bolitho, Michael M. Kazhdan, Randal C. Bur...
GRAPHICSINTERFACE
1996
15 years 7 months ago
A Technique for Constructing Developable Surfaces
Paper, sheet metal, and many other materials are approximately unstretchable. The surfaces obtained by bending these materials can be flattened onto a plane without stretching or ...
Meng Sun, Eugene Fiume
CG
2004
Springer
15 years 6 months ago
Compression of 3D triangular meshes with progressive precision
In this paper we introduce a novel approach for progressive transmission of three-dimensional (3D) triangular meshes. This algorithm is based on a new reversing approach of the ir...
Sébastien Valette, Alexandre Gouaillard, R&...
AMDO
2010
Springer
15 years 3 months ago
Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression
Abstract. The growth of computational power of contemporary hardware causes technologies working with 3D-data to expand. Examples of the use of this kind of data can be found in ge...
Jan Rus, Libor Vása