It is now possible to turn almost any object into an interface. What one must do, however is to explore the user’s needs and perceptions in order to create the metaphors necessa...
We propose a novel algorithm for clustering data sampled from multiple submanifolds of a Riemannian manifold. First, we learn a representation of the data using generalizations of...
Programming microcontrollers for tangible interfaces can be easier and more accessible than it is now, empowering a broader audience to participate. The first part of this studio ...
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...