This paper discusses how to squeeze volume rendering into as few bits per operation as possible while still retaining excellent image quality. For each of the typical volume rende...
Ingmar Bitter, Neophytos Neophytou, Klaus Mueller,...
We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrah...
A new tracing algorithm is described that supports haptic rendering of NURBS surfaces without the use of any intermediate representation. By using this tracing algorithm in conjun...
Thomas V. Thompson II, David E. Johnson, Elaine Co...
We present a novel method for determining local multiresolution filters for a broad range of subdivision schemes. Our approach is based on constraining the wavelet coefficients s...
Luke Olsen, Faramarz F. Samavati, Richard H. Barte...
Augmented environments superimpose computer enhancements on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality...