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SI3D
1995
ACM
15 years 10 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
CGF
2008
174views more  CGF 2008»
15 years 6 months ago
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
SMA
2008
ACM
154views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Solid height-map sets: modeling and visualization
Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostruc...
Paulo I. N. Santos, Rodrigo de Toledo, Marcelo Gat...
DCC
2009
IEEE
16 years 7 months ago
An Adaptive Sub-sampling Method for In-memory Compression of Scientific Data
A current challenge in scientific computing is how to curb the growth of simulation datasets without losing valuable information. While wavelet based methods are popular, they req...
Didem Unat, Theodore Hromadka III, Scott B. Baden
DCC
2010
IEEE
16 years 1 months ago
Block Compressed Sensing of Images Using Directional Transforms
Block-based random image sampling is coupled with a projectiondriven compressed-sensing recovery that encourages sparsity in the domain of directional transforms simultaneously wi...
Sungkwang Mun, James E. Fowler