A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostruc...
Paulo I. N. Santos, Rodrigo de Toledo, Marcelo Gat...
A current challenge in scientific computing is how to curb the growth of simulation datasets without losing valuable information. While wavelet based methods are popular, they req...
Block-based random image sampling is coupled with a projectiondriven compressed-sensing recovery that encourages sparsity in the domain of directional transforms simultaneously wi...