We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
We describe a representation for multiresolution images--images that have different resolutions in different places--and methods for creating such images using painting and compos...
The winged- and half- edge data structures are commonly used representations for polyhedron models. Due to the complexity, students in an introductory to computer graphics course ...
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
Background: Microarray experiments generate vast amounts of data. The functional context of differentially expressed genes can be assessed by querying the Gene Ontology (GO) datab...