We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
We introduce multi-chart geometry images, a new representation for arbitrary surfaces. It is created by resampling a surface onto a regular 2D grid. Whereas the original scheme of...
Coarse-to-fine classification is an efficient way of organizing object recognition in order to accommodate a large number of possible hypotheses and to systematically exploit shar...
Compound-fisheye views are introduced as a method for the display and interaction with large graphs. The method relies on a hierarchical clustering of the graph, and a generalizat...
Maximizing visual effect is a major problem in real-time animation. A real-time hair animation framework was proposed in [9, 10] based on 2D representation and texture mapping. On...