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NETGAMES
2005
ACM
16 years 12 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
187
Voted
SBCCI
2005
ACM
123views VLSI» more  SBCCI 2005»
16 years 12 days ago
Fault tolerance overhead in network-on-chip flow control schemes
Flow control mechanisms in Network-on-Chip (NoC) architectures are critical for fast packet propagation across the network and for low idling of network resources. Buffer manageme...
Antonio Pullini, Federico Angiolini, Davide Bertoz...
182
Voted
HPCC
2005
Springer
16 years 11 days ago
Securing the MPLS Control Plane
— In an increasingly hostile environment, the need for security in network infrastructure is stronger than ever, especially for Multi-Protocol Label Switching (MPLS), widely used...
Francesco Palmieri, Ugo Fiore
189
Voted
VIZSEC
2005
Springer
16 years 10 days ago
IDGraphs: Intrusion Detection and Analysis Using Histographs
Traffic anomalies and attacks are commonplace in today’s networks and identifying them rapidly and accurately is critical for large network operators. For a statistical intrusi...
Pin Ren, Yan Gao, Zhichun Li, Yan Chen, Benjamin W...
SENSYS
2004
ACM
16 years 8 days ago
Sensor network-based countersniper system
An ad-hoc wireless sensor network-based system is presented that detects and accurately locates shooters even in urban environments. The system consists of a large number of cheap...
Gyula Simon, Miklós Maróti, Á...