In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Flow control mechanisms in Network-on-Chip (NoC) architectures are critical for fast packet propagation across the network and for low idling of network resources. Buffer manageme...
Antonio Pullini, Federico Angiolini, Davide Bertoz...
— In an increasingly hostile environment, the need for security in network infrastructure is stronger than ever, especially for Multi-Protocol Label Switching (MPLS), widely used...
Traffic anomalies and attacks are commonplace in today’s networks and identifying them rapidly and accurately is critical for large network operators. For a statistical intrusi...
Pin Ren, Yan Gao, Zhichun Li, Yan Chen, Benjamin W...
An ad-hoc wireless sensor network-based system is presented that detects and accurately locates shooters even in urban environments. The system consists of a large number of cheap...