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NOSSDAV
2004
Springer
16 years 3 days ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
MM
1999
ACM
128views Multimedia» more  MM 1999»
15 years 11 months ago
Architectural considerations for next generation file systems
Integration—supporting multiple application classes with heterogeneous requirements—is an emerging trend in networks, file systems, and operating systems. In this paper, we e...
Prashant J. Shenoy, Pawan Goyal, Harrick M. Vin
HOTOS
1999
IEEE
15 years 11 months ago
Xenoservers: Accountable Execution of Untrusted Programs
Many networked applications could benefit from executing closer to the data or services with which they interact. By doing this they may be able to circumvent long communication l...
Dickon Reed, Ian Pratt, Paul Menage, Stephen Early...
APNOMS
2006
Springer
15 years 10 months ago
Experiences in End-to-End Performance Monitoring on KOREN
As the network technology has been developed, the Next Generation Internet (NGI) such as Internet2, KOREN, KREONET2 and etc has been deployed to support bandwidth of Giga bps. And,...
Wang-Cheol Song, Deok-Jae Choi
CCS
2006
ACM
15 years 10 months ago
Time series modeling for IDS alert management
Intrusion detection systems create large amounts of alerts. Significant part of these alerts can be seen as background noise of an operational information system, and its quantity...
Jouni Viinikka, Hervé Debar, Ludovic M&eacu...