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» Global Illumination using Photon Ray Splatting
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RT
1998
Springer
15 years 10 months ago
Global Ray-Bundle Tracing with Hardware Acceleration
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
László Szirmay-Kalos, Werner Purgath...
PEWASUN
2006
ACM
15 years 12 months ago
Wave propagation using the photon path map
In wireless network planning, much effort is spent on the improvement of the network and transport layer – especially for Mobile Ad Hoc Networks. Although in principle realworl...
Arne Schmitz, Leif Kobbelt
CGI
2004
IEEE
15 years 9 months ago
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
Photon tracing and density estimation are well established techniques in global illumination computation and rendering of high-quality animation sequences. Using traditional densi...
Markus Weber, Marco Milch, Karol Myszkowski, Kiril...
CG
2008
Springer
15 years 6 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
RT
2005
Springer
15 years 11 months ago
Non-linear Volume Photon Mapping
This paper describes a novel extension of the photon mapping algorithm, capable of handling both volume multiple inelastic scattering and curved light paths simultaneously. The ex...
Diego Gutierrez, Adolfo Muñoz, Oscar Anson,...