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CVPR
2006
IEEE
16 years 9 months ago
Quantitative Evaluation of Near Regular Texture Synthesis Algorithms
Near regular textures are pervasive in man-made and natural world. Their global regularity and local randomness pose new difficulties to the state of the art texture analysis and ...
Wen-Chieh Lin, James Hays, Chenyu Wu, Yanxi Liu, V...
CVPR
2007
IEEE
16 years 9 months ago
Light Fall-off Stereo
We present light fall-off stereo?LFS?a new method for computing depth from scenes beyond lambertian reflectance and texture. LFS takes a number of images from a stationary camera ...
Miao Liao, Liang Wang, Ruigang Yang, Minglun Gong
CVPR
2007
IEEE
16 years 9 months ago
Multiple Class Segmentation Using A Unified Framework over Mean-Shift Patches
Object-based segmentation is a challenging topic. Most of the previous algorithms focused on segmenting a single or a small set of objects. In this paper, the multiple class objec...
Lin Yang, Peter Meer, David J. Foran
ICCV
2007
IEEE
16 years 8 months ago
Rectified Surface Mosaics
We approach mosaicing as a camera tracking problem within a known parameterized surface. From a video of a camera moving within a surface, we compute a mosaic representing the tex...
Robert E. Carroll, Steven M. Seitz
ICCV
1999
IEEE
16 years 8 months ago
A Statistical Approach to Snakes for Bimodal and Trimodal Imagery
In this paper, we describe a new region-based approach to active contours for segmenting images composed of two or three types of regions characterizable by a given statistic. The...
Anthony J. Yezzi, Andy Tsai, Alan S. Willsky