Near regular textures are pervasive in man-made and natural world. Their global regularity and local randomness pose new difficulties to the state of the art texture analysis and ...
Wen-Chieh Lin, James Hays, Chenyu Wu, Yanxi Liu, V...
We present light fall-off stereo?LFS?a new method for computing depth from scenes beyond lambertian reflectance and texture. LFS takes a number of images from a stationary camera ...
Object-based segmentation is a challenging topic. Most of the previous algorithms focused on segmenting a single or a small set of objects. In this paper, the multiple class objec...
We approach mosaicing as a camera tracking problem within a known parameterized surface. From a video of a camera moving within a surface, we compute a mosaic representing the tex...
In this paper, we describe a new region-based approach to active contours for segmenting images composed of two or three types of regions characterizable by a given statistic. The...