Abstract. In this paper we argue that using verification in interactive systems development is more than just checking whether the specification of the system has all the required ...
In this paper we present our global approach to accurate 3D reconstruction with a calibrated multi-camera system. In particular, we illustrate a simple and effective adaptive techn...
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally onthe-fly during th...
Abstract - We propose a new algorithm for the performancedriven interconnect design problem, based on alphabetic trees. The interconnect topology is determined in a global manner a...
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...