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SI3D
1999
ACM
15 years 11 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
MICRO
1998
IEEE
129views Hardware» more  MICRO 1998»
15 years 11 months ago
A Bandwidth-efficient Architecture for Media Processing
Media applications are characterized by large amounts of available parallelism, little data reuse, and a high computation to memory access ratio. While these characteristics are p...
Scott Rixner, William J. Dally, Ujval J. Kapasi, B...
SPDP
1993
IEEE
15 years 10 months ago
Extended Distributed Genetic Algorithm for Channel Routing
In this paper, we propose a new parallel genetic alge rithm (GA), called Extended Distributed Genetic Algorithm (EDGA), for channel routing problem. The EDGA combines the advantag...
B. B. Prahlada Rao, R. C. Hansdah
CGI
2004
IEEE
15 years 10 months ago
Point Set Surface Editing Techniques Based on Level-Sets
In this paper we articulate a new modeling paradigm for both local and global editing on complicated point set surfaces of arbitrary topology. In essence, the proposed technique l...
Xiaohu Guo, Jing Hua, Hong Qin
GECCO
2006
Springer
159views Optimization» more  GECCO 2006»
15 years 10 months ago
Genetic algorithms for positioning and utilizing sensors in synthetically generated landscapes
Positioning multiple sensors for acquisition of a a given environment is one of the fundamental research areas in various fields, such as military scouting, computer vision and ro...
Haluk Topcuoglu, Murat Ermis