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NETGAMES
2005
ACM
16 years 1 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
NETGAMES
2005
ACM
16 years 1 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
PADS
2005
ACM
16 years 1 months ago
Requirements on Worm Mitigation Technologies in MANETS
This study presents an analysis of the impact of mitigation on computer worm propagation in Mobile Ad-hoc Networks (MANETS). According to the recent DARPA BAA Defense Against Cybe...
Robert G. Cole, Nam Phamdo, Moheeb Abu Rajab, Andr...
PEWASUN
2005
ACM
16 years 1 months ago
Characterizing and modeling user mobility in a cellular data network
The demand for cellular data networks is expected to increase with 3G and beyond technologies accompanied by highbandwidth consumer services, such as wireless video and camera pho...
Emir Halepovic, Carey L. Williamson
PLDI
2005
ACM
16 years 1 months ago
Mitosis compiler: an infrastructure for speculative threading based on pre-computation slices
Speculative parallelization can provide significant sources of additional thread-level parallelism, especially for irregular applications that are hard to parallelize by conventio...
Carlos García Quiñones, Carlos Madri...
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