In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
This study presents an analysis of the impact of mitigation on computer worm propagation in Mobile Ad-hoc Networks (MANETS). According to the recent DARPA BAA Defense Against Cybe...
Robert G. Cole, Nam Phamdo, Moheeb Abu Rajab, Andr...
The demand for cellular data networks is expected to increase with 3G and beyond technologies accompanied by highbandwidth consumer services, such as wireless video and camera pho...
Speculative parallelization can provide significant sources of additional thread-level parallelism, especially for irregular applications that are hard to parallelize by conventio...