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CVPR
2008
IEEE
16 years 8 months ago
The scale of a texture and its application to segmentation
This paper examines the issue of scale in modeling texture for the purpose of segmentation. We propose a scale descriptor for texture and an energy minimization model to find the ...
Byung-Woo Hong, Kangyu Ni, Stefano Soatto, Tony F....
ICCV
2005
IEEE
15 years 11 months ago
Fast Texture-Based Tracking and Delineation Using Texture Entropy
We propose a fast texture-segmentation approach to the problem of 2-D and 3–D model-based contour tracking, which is suitable for real-time or interactive applications. Our appr...
Ali Shahrokni, Tom Drummond, Pascal Fua
ICRA
2009
IEEE
266views Robotics» more  ICRA 2009»
15 years 3 months ago
CAD-based recognition of 3D objects in monocular images
This paper provides a method for recognizing 3D objects in a single camera image and for determining their 3D poses. A model is trained solely based on the geometry information of ...
Markus Ulrich, Christian Wiedemann, Carsten Steger
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 11 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
COMPGEOM
1999
ACM
15 years 10 months ago
The Video "Geodesics and Waves"
The video Geodesics and Waves introduces the concepts of straightest geodesics and geodesic flow on polyhedral surfaces. It is the third in a series of videos presenting research ...
Konrad Polthier, Markus Schmies, Martin Steffens, ...