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» Geometric Algorithms on CUDA
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TOG
2008
109views more  TOG 2008»
15 years 6 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
EMMCVPR
2009
Springer
15 years 4 months ago
Intrinsic Second-Order Geometric Optimization for Robust Point Set Registration without Correspondence
Determining Euclidean transformations for the robust registration of noisy unstructured point sets is a key problem of model-based computer vision and numerous industrial applicati...
Dirk Breitenreicher, Christoph Schnörr
VRML
1997
ACM
15 years 10 months ago
Lodestar: An Octree-Based Level of Detail Generator for VRML
Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
Dieter Schmalstieg
SIAMMA
2011
71views more  SIAMMA 2011»
15 years 1 months ago
Reconstruction of Penetrable Obstacles in Acoustic Scattering
We develop a reconstruction algorithm to determine penetrable obstacles inside a domain in the plane from acoustic measurements made on the boundary. This algorithm uses complex g...
Sei Nagayasu, Gunther Uhlmann, Jenn-Nan Wang
UIST
1997
ACM
15 years 9 months ago
Interactive Beautification: A Technique for Rapid Geometric Design
We propose interactive beautification, a technique for rapid geometric design, and introduce the technique and its algorithm with a prototype system Pegasus. The motivation is to ...
Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiy...