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CHI
2004
ACM
16 years 7 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2004
ACM
16 years 7 months ago
a CAPpella: programming by demonstration of context-aware applications
Context-aware applications are applications that implicitly take their context of use into account by adapting to changes in a user's activities and environments. No one has ...
Anind K. Dey, Raffay Hamid, Chris Beckmann, Ian Li...
CHI
2004
ACM
16 years 7 months ago
Persistence matters: making the most of chat in tightly-coupled work
How much history of the dialogue should a chat client include? Some chat clients have minimized the dialogue history to deploy the space for other purposes. A theory of conversati...
Darren Gergle, David R. Millen, Robert E. Kraut, S...
CHI
2004
ACM
16 years 7 months ago
"Constant, constant, multi-tasking craziness": managing multiple working spheres
Most current designs of information technology are based on the notion of supporting distinct tasks such as document production, email usage, and voice communication. In this pape...
Gloria Mark, Víctor M. González
CHI
2004
ACM
16 years 7 months ago
Acquiring in situ training data for context-aware ubiquitous computing applications
Ubiquitous, context-aware computer systems may ultimately enable computer applications that naturally and usefully respond to a user's everyday activity. Although new algorit...
Stephen S. Intille, Ling Bao, Emmanuel Munguia Tap...