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CHI
2006
ACM
16 years 7 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CHI
2005
ACM
16 years 7 months ago
Applying the lessons of the attack on the world trade center, 11th September 2001, to the design and use of interactive evacuati
The collapse of buildings, such as terminal 2E at Paris' Charles de Gaule Airport, and of fires, such as the Rhode Island, Station Night Club tragedy, has focused public atte...
C. W. Johnson
CHI
2005
ACM
16 years 7 months ago
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
When on the move, cognitive resources are reserved partly for passively monitoring and reacting to contexts and events, and partly for actively constructing them. The Resource Com...
Antti Oulasvirta, Sakari Tamminen, Virpi Roto, Jaa...
CHI
2005
ACM
16 years 7 months ago
Interactive web usage mining with the navigation visualizer
Web usage mining, the analysis of user navigation paths through web sites, is a common technique for evaluating site designs or adaptive hypermedia techniques. However, often it i...
Eelco Herder, Harald Weinreich
CHI
2004
ACM
16 years 7 months ago
A portable system for anywhere interactions
Interactions have taken off from the confinement of a single screen into various personal devices. Projected an interface onto different parts of a physical environment is an esca...
Noi Sukaviriya, Rick Kjeldsen, Claudio S. Pinhanez...