We present results of a study that considers (a) gestures outside the context of a specific implementation and (b) their use in supporting secondary, rather than primary tasks in ...
In this paper, we describe two novel patterns of interaction that arose in a study of a computer-mediated feedback system for the university classroom. In both patterns, students ...
Richard J. Anderson, Tammy VanDeGrift, Steven A. W...
In this paper we introduce Super Cilia Skin, a multi-modal interactive membrane. We conceived Super Cilia Skin as a computationally enhanced membrane coupling tactilekinesthetic i...
In large screen projection environments, inexpensive wireless input devices can not match the performance of standard desktop interactive devices. We added buttons and a radio tra...
Duncan Cavens, Florian Vogt, Sidney Fels, Michael ...
We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that us...