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ACMDIS
2000
ACM
15 years 11 months ago
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand in...
Stephan Wensveen, Kees Overbeeke, J. P. Djajadinin...
ACHI
2009
IEEE
15 years 10 months ago
Comparing Gesture and Touch for Notification System Interactions
We explore some of the characteristics of multimodal input interaction spaces for notification systems within a multi-tasking environment like a command and control center using t...
Maria Karam, Jason Chong Lee, R. Travis Rose, Fran...
ACMACE
2009
ACM
15 years 10 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
HAID
2008
Springer
15 years 7 months ago
Multimodal Interaction: Real Context Studies on Mobile Digital Artefacts
The way users interact with mobile applications varies according to the context where they are. We conducted a study where users had to manipulate a multimodal questionnaire in 4 d...
Tiago Reis, Marco de Sá, Luís Carri&...
HAPTICS
2008
IEEE
15 years 7 months ago
Surface Contact Interaction with Dynamically Deformable Object Using Impulse-Based Approach
In our previous study, a method that allows dynamic interaction with an elastic object, which is called impulse response deformation model, has been proposed. An advantage of the m...
Kazuyoshi Tagawa, Koichi Hirota, Michitaka Hirose