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ANSS
2008
IEEE
16 years 1 months ago
A Primer for Real-Time Simulation of Large-Scale Networks
—Real-time network simulation refers to simulating computer networks in real time so that the virtual network can interact with real implementations of network protocols, network...
Jason Liu
NCA
2008
IEEE
16 years 1 months ago
Quicksilver Scalable Multicast (QSM)
QSM is a multicast engine designed to support a style of distributed programming in which application objects are replicated among clients and updated via multicast. The model req...
Krzysztof Ostrowski, Ken Birman, Danny Dolev
GLOBECOM
2007
IEEE
16 years 1 months ago
Opportunistic Feedback in OFDMA Downlink
—This paper presents an opportunistic feedback (OF) protocol that reduces the amount of channel-state-information (CSI) feedback for the OFDMA downlink system. The OF protocol as...
Rajiv Agarwal, Vineet Abhishek, Rath Vannithamby, ...
ICNS
2007
IEEE
16 years 29 days ago
Performance Evaluation of Real-Time Message Delivery in RDM Algorithm
Complexity of distributed real-time applications such as automotive electronics has increased dramatically over the last couple of years. As a result, developing communication pro...
Shabnam Mirshokraie, Mojtaba Sabeghi, Mahmoud Nagh...
EUROPAR
2007
Springer
16 years 25 days ago
MCSTL: The Multi-core Standard Template Library
1 Future gain in computing performance will not stem from increased clock rates, but from even more cores in a processor. Since automatic parallelization is still limited to easily...
Johannes Singler, Peter Sanders, Felix Putze