—Real-time network simulation refers to simulating computer networks in real time so that the virtual network can interact with real implementations of network protocols, network...
QSM is a multicast engine designed to support a style of distributed programming in which application objects are replicated among clients and updated via multicast. The model req...
—This paper presents an opportunistic feedback (OF) protocol that reduces the amount of channel-state-information (CSI) feedback for the OFDMA downlink system. The OF protocol as...
Complexity of distributed real-time applications such as automotive electronics has increased dramatically over the last couple of years. As a result, developing communication pro...
1 Future gain in computing performance will not stem from increased clock rates, but from even more cores in a processor. Since automatic parallelization is still limited to easily...